August 10th, 2003

Telengard. Commodore 64. On the B&W TV in my bedroom, South Dakota, 1984.
I spent a lot of playing playing this time-waster. Then I opened up the
basic code and set it so my stats were top-of-the-line. Which is cheating.
But I could finally go up against that Level 64 Vampire…..

The Telengard Tribute Page (with docs, etc.)

PC remake: faithful to the C64 gameplay. I downloaded this past week and have wasted more time on it (as much as on Bumplist? well, not yet….. I’m workin’ on it)

Google-cache for a page that also reminisces, and has a
note from the original programmer.

Random Tavern-name generator. For hardcore Telengard geeks only.

www.Telengard.com is registered somewhere, but the “document contains no data!”

Telengard (as well as LARN) falls into a category of “Rogue-like” games.

Okay, so this supposedly qualifies me as a geek. But I’ll have you know I
scored less than 17% on the Geek Test!


August 10th, 2003

Amazing Text Fun Game Engine

Do you fondly recall hours upon hours of Zork or Adventure in Humongous Cave? Does hearing the word ‘Grue’ result in a welling up of emotion (mostly frustration)? Can you run down the proper action sequence for all of The Hitchhikers Guide to the Galaxy from memory? Well then you are probably a huge geek. But that’s ok, so are we. Welcome home. In fact, the programming team at ATF has decided that it’s time for ‘interactive fiction’ to get a much-needed shot in the arm. Games today are too full of imagery, animation, and action. All of this really draws away from the most important aspects of a game: the plot and the challenge. In order to effect change, we’ve written a game engine for text-based games. What’s a game engine, you ask? Well it’s interpreter for a game: A game developer writes a game with certain rules and behaviors, and the game engine decodes that game and presents it to you, the player! No more pictures, no more motion; just you, your keyboard, and the game. Our interactive fiction game engine (the Amazing Text Fun engine) has recently reached it’s primary release (ATFun 1.0), and we want to share it with our public.

I suppose some people are looking for this, and end up at >my< AMAZING TEXT, instead.

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