August 29th, 2003
eBay item – Zhora’s clear plastic raincoat – Blade Runner
41. Zhora clear plastic raincoat from Blade Runner. (Warner Bros., 1982) Clear plastic hip-length raincoat with pockets, worn by Zhora (Joanna Cassady) during her flight from Deckard through the city, and when she is ultimately killed. Plastic is torn at the upper right chest and back shoulder as incurred during filming; otherwise in very good condition. $3,000 – $5,000
Went for $1,600. A Steal. :::sigh:::
August 23rd, 2003
zingers from hollywood squares: did I ever promise this blog would be ultra-hip? no, I did not promises that this blog would be ultra-hip.
August 22nd, 2003
TABLE.256: open free-link database
August 21st, 2003
I’m coordinating HAPPY TIMES 3: wet-n-wild, a 6-hour performance (“art”?) marathon Saturday, August 23 from 6pm to midnight. You are all welcome to participate–as well as anyone you forward this to.
If, as most of you are, you are not in the vicinity, you can email me
(firstname.lastname@example.org you spammers, you!) something to read:
instructions, greetings, gibberish, poetry, prose, etc. Or, you can call the Afa Gallery at 01-570.969.1040 between 6pm and midnight, EST on Sat. Aug 23. please visit AlternativeToNoise for more information.
More toasters and coffee makers are requested. Also, please bring bubbles.
HAPPY TIMES 3: Wet-n-Wild is the third performance marathon at the Afa
Gallery–no intermissions, no breaks, no pauses, no gaps, no in-betweens: it
never stops. For six hours, 10 performers will keep the space alive with
the arcane enery that results from the collision of the Planned and the
Improvised. Featuring more talented people than you can shake a stick at!
Don’t Miss! The talented Williams Sisters in our Aquatic Watershow and
Cavalcade! Giant Sharks! The Ten-Minute Moby Dick! Hollywood Squares!
Frankie & Godzilla in a Tribute to Bob Hope! Coffee Table Music, Toaster
Music, Hurricaine Music! & so Much More!
Free CD/CD-Rom to the First 20 in the audience!
August 18th, 2003
This email intended for firstname lastname
There ain’t nuthin’ like a personal touch.
August 18th, 2003
Terry’s take on Battle Royale
August 17th, 2003
Yahoo! UK sez that I’m the #1 “resource” for porn nude tumbnails. That’s what you (and by “you” I mean “me”) get for misspelling “thumbnails”…..
On a lighter note, a recent Google search prclaims me the #1 “Resource” for Egyptian Fax. Well, that’s a natural…..
August 16th, 2003
Straighten your shoulders, lift up your head,
Idi Amin at last is DEAD!
For much of the 1970’s, the beefy, sadistic and telegenic despot had reveled in the spotlight of world attention as he flaunted his tyrannical power, hurled outlandish insults at world leaders and staged pompous displays of majesty.
By contrast, his later years were spent in enforced isolation as the Saudi Arabian authorities made sure he maintained a low profile. Mr. Amin, a convert to Islam, his four wives and more than 30 children fled Uganda just ahead of an invading force of Ugandan exiles and Tanzanian troops that overthrew his government. They went first to Libya, and eventually to Saudi Arabia.
By the time he had escaped with his life, the devastation he had wreaked lay fully exposed in the scarred ruins of Uganda. The number of people he caused to be killed has been tabulated by exiles and international human rights groups as close to 300,000 out of a total population of 12 million.
August 15th, 2003
“Fair & Balanced! Fair & Balanced!!” several hundred links to blogs that are all Fair & Balanced–the way God intended, certainly…..
An update from Neil Pollack on what it’s all about….
y’can scroll down a bit, or look here for the post a coupla days ago. BoingBoing post on same; their discussion forum
Search Google for Fair and Balanced and see who’s in the top-ten today…..
and on a completely unrelated note, I just stepped outside to close my car windows; turn out the thunder I was hearing was fireworks….seen an awful lot of displays this year….when you have to compete with a gee-whiz-live-on-TV-war you’ve gott pull out the big guns in a display. so to speak.
August 14th, 2003
Dark future for Universe
Astronomers have confirmed by a new method one of the saddest stories of the Universe – one day the stars in the sky will all stop twinkling.
And that’s why I have candles and a flashlight!
was I prescient, or what! good thing I had my flashlight ready….. er, well, actually, the power stayed on here & didn’t even flicker. New York sure looked transformed into a different City; wish I could have been there (not in an elevator, of course….).
August 10th, 2003
Telengard. Commodore 64. On the B&W TV in my bedroom, South Dakota, 1984.
I spent a lot of playing playing this time-waster. Then I opened up the
basic code and set it so my stats were top-of-the-line. Which is cheating.
But I could finally go up against that Level 64 Vampire…..
The Telengard Tribute Page (with docs, etc.)
PC remake: faithful to the C64 gameplay. I downloaded this past week and have wasted more time on it (as much as on Bumplist? well, not yet….. I’m workin’ on it)
Google-cache for a page that also reminisces, and has a
note from the original programmer.
Random Tavern-name generator. For hardcore Telengard geeks only.
www.Telengard.com is registered somewhere, but the “document contains no data!”
Telengard (as well as LARN) falls into a category of “Rogue-like” games.
Okay, so this supposedly qualifies me as a geek. But I’ll have you know I
scored less than 17% on the Geek Test!
August 10th, 2003
Amazing Text Fun Game Engine
Do you fondly recall hours upon hours of Zork or Adventure in Humongous Cave? Does hearing the word ‘Grue’ result in a welling up of emotion (mostly frustration)? Can you run down the proper action sequence for all of The Hitchhikers Guide to the Galaxy from memory? Well then you are probably a huge geek. But that’s ok, so are we. Welcome home. In fact, the programming team at ATF has decided that it’s time for ‘interactive fiction’ to get a much-needed shot in the arm. Games today are too full of imagery, animation, and action. All of this really draws away from the most important aspects of a game: the plot and the challenge. In order to effect change, we’ve written a game engine for text-based games. What’s a game engine, you ask? Well it’s interpreter for a game: A game developer writes a game with certain rules and behaviors, and the game engine decodes that game and presents it to you, the player! No more pictures, no more motion; just you, your keyboard, and the game. Our interactive fiction game engine (the Amazing Text Fun engine) has recently reached it’s primary release (ATFun 1.0), and we want to share it with our public.
I suppose some people are looking for this, and end up at >my< AMAZING TEXT, instead.